Invisible Black - Character Sheet

Invisible Black is a 250 point Champions character with 100 points of experience, so she has a very broad range of powers, none of them unreasonable for a 250 point character. (IMHO, of course :-) Typical paranormals in this campaign had DEX 20 and SPD 4. (In fact, one way to identify paranormals is that they had at least DEX 14 SPD 4.) Her background is also available.


Stats

 Value            Cost    
 -----            ----    
  13       STR      3     
  14       DEX     12     
  18       CON     16     
  12       BODY     4     
  18       INT      8     
  21       EGO     22     
  19       PRE      9     
  16       COM      3     
   3       PD       -     
   4       ED       -     
   3 (6*)  SPD     26     SPD 6 only for Ego powers (-1/2)
   7       REC      -     
  36       END      -     
  30       STUN     -     

Powers

 65    65 pt. Variable Power Pool
 48    Control Cost, no roll (+1), zero phase (+1), 
	  only ego/will powers (-3/4), variable limit (-1/4)

 10    15 pt. Elemental Control, stun only (-1/2)
 10    50% Resistant Physical Damage Reduction, stun only (-1/2)
 10    50% Resistant Energy Damage Reduction, stun only (-1/2)

 20    Detect Mind, Sense, Range, Discriminatory, Targetting, 
	  not against targets with Mental Defence (-1/2), 
	  costs END to turn on (-1/4)
  4    +2 levels with Detect Mind
  6    10 pts. Mental Defence
  1    Facade - bought as computer (see below)
            5  INT   -5
            5  DEX  -15
            3  SPD   15
                      5 KS: Trivia [14-]
                      4 English [4]
                      1 Spanish [1]

  9    1d6+1 RKA, 5 recoverable charges (-1/4), OAF (-1)
  2    +1 level with RKA
  9    +6,+6 Armor, OIF (-1/2), Activation [11-]
	  versus inanimate attacks or if unconcious (-1/2)
  2    4" Swimming

Skills

      Martial Arts - Police Training
      Move         OCV  DCV  Effect
      ----         ---  ---  ------
  4   Strike        0   +2    4.5d6
  4   Block        +2   +2
  5   Choke Hold   -2    0    2d6 NND

  1   WF: Use art Barehanded (normally uses Tonfa)

  3   Lip Reading              [11-]
  1   AK: Los Angeles          [11-]
  3   Bureaucratics            [12-]
  3   Criminology              [13-]
  1   Forensics                 [8-]
  3   Mimicry                  [11-]
  3   Paramedic                [13-]
  3   Persuasion               [12-]
  2   KS: Police Procedure     [12-]
  3   PS: Psychology           [12-]
  3   Stealth                  [12-]
  1   Streetwise                [8-]
      English        [4]
  2   Spanish        [2]    
  3   Read Body Language       [13-]

Perks

  2   Local Police Powers
  2   Concealed Weapon Permit


Points Spent Points Gained

103 Characteristics 125 Base 196 Powers 125 Disads 48 Skills 104 Experience 4 Perks ----- 3 Unspent Xp 354 Total ---- 354 Total

Disadvantages

 125  Base
  10  Reputation:      [11-] (extreme) Egoist
  20  Psychlim:        Arrogant
  15  Psychlim:        Believes she's a genius
  15  Psychlim:        Code of honor
  10  Enraged:         [11-] out [11-] if control wrested away
  10  Vulnerability:   2x from Flashes (except EGO)
  15  Hunted:          [8-] Team Enemies
  10  Hunted:          [8-] Judas Angel
  15  Susceptibility:  2d6 (BODY on 1d6) from connecting with Hand Attack


Annotations:


TYPICAL POWERS PULLED FROM THE VPP

    40    12d6 Mental Illusions, activation [11-] against targets with
            Mental Defence (-1/2)   [or 8d6 fully invisible]

    30    10d6 Telepathy, activation [14-] (-1/2), not against targets
            with Mental Defence (-1/2)  [or 8d6 fully invisible]

    41    10d6 Mind Control, telepathic command (+1/4), activation [11-]
            against targets with Mental Defence (-1/2)[or 7d6 fully invisible]

    25    1d6 Drain (Ego powers), damage shield (+1/2), based on ECV (+1),
            zero END (+1/2), returns at 5/hour (+3/4), must hit ECV (-3/4)


    34    1d6 Major Transformation, based on ECV (+1), invisible (+1),
            cumulative (+1/2), trigger (+1/2), activation [11-] against
            targets with with ego powers (-1/2), visible by egoists while
            cast and if checked (-1/4)

		  Transformation:
		  ---------------
		   Adds:             (25) Totally loyal to Invisible Black
		   Drops:            INT to 8 EGO to 3
		   Points go into:   STUN & CON, (evenly divided)
		   Retransformation: if broken out by ego powers


    35    2d6 Transfer (BODY to BODY), invisible except to mental
            sense (+3/4), activation [11-] against targets with Mental
            Defence (-1/2)
  • This power, and the three following, are variations on the same thing - a sort of psychic vampirism - the transferral of life-force from one person to another.
40 1d6 Transfer (BODY to BODY), invisible except to mental sense (+3/4), range (+1/2), based on ECV (+1), personal immunity (+1/4), zero END (+1/2), activation [11-] against targets with Mental Defence (-1/2) 18 1d6 Drain (BODY), invisible except to mental sense (+3/4), range (+1/2), based on ECV (+1), returns at 5/minute (+1/4), zero END (+1/2), continuous (+1), persistant (+1/2), activation [11-] against targets with Mental Defence (-1/2), breakout with EGO roll (-1/2), not if Invisible Black is at full BODY (-1)
  • This power and the one following are designed to always be used together, to simulate the same sort of psychic vampirism, only with more active points.
15 1d6 Aid (BODY), invisible except to mental sense (+3/4), zero END (+1/2), continuous (+1), persistant (+1/2), self only (-1/2), only to max Body (-1/2), linked to Drain (-1/2) 18 4d6 Aid (healing), based on ECV (+1), invisible to except to mental sense (+3/4), not on self (-1/2), only if stun brings target to conciousness (-1), activation [11-] against targets with Mental Defence (-1/2)
  • Use of this power is usually accompanied by an order such as: "Stop bleeding! Get up and do something useful!" :-)
28 Clairsentience - normal sight, invisible except to mental sense (+3/4), zero END cost (+1/2), persistent (+1/2), uncontrolled (+1/2), costs END to turn on (-1/4), only through eyes of a target without Mental Defence, target gets EGO roll -3 (-1) OR: usable by others (+1/2) instead of persistant (+1/2)
  • This power simulates 'borrowing' someone else's eyes.
33 Images - mental, invisible (+1), zero END (+1/2), no range (-1/2)
  • This power is used to hide the mental signature of herself and anyone next to her from mind-scans, etc.
8 8d6 Hand Attack, 5x END cost (-2)
  • This represents tapping into hysterical strength. Useful (and surprising) if the target has Mental Defence. There is a side effect, of course; she will do serious damage to her hand.
9 +27 Strength, 5x END cost (-2)
  • The same as the previous power, only for more non-destructive uses. Again, she takes damage from this, but that is reflected in the Susceptibility, under Disads. (This is probably not the best way of writing this up.)
2n 3n STUN from pool, side effect (3d6 STUN Drain 'in future') (-1/2)
  • She can 'borrow STUN from the future'; that is, she can tap into adrenalin reserves, but she pays for it severely when she calms down again, or is knocked out. STUN taken from the VPP locks up the VPP until it is healed, so she also erodes her power pool when using this.

chrisber@netcom.com