Michael Klein
La Crescenta, CA 91214
+1.424.354.1973

mike@klein.com

OBJECTIVE

Software Engineer, Combining my backgound in Physics with my experience in Scientific Computing and Machine Learning

EDUCATION

California Institute of Technology, June 1989 to October 1990
Ph.D. Candidate in Physics
Post-graduate Research Assistant
California Institute of Technology, BS, June 1989
B.S. degree in Physics, with Honors

EXPERIENCE SUMMARY

EXPERIENCE

Independent Contractor, May 1998 to Present

StandardCrypto, Santa Monica, CA
  • CTO for Bitcoin startup including bitcoin gaming and designing hardware wallet
MarketPsych, Santa Monica, CA
  • Software Architect for Behavioral Finance Data Startup.
Reinvent, Vancouver, BC
  • Collision Detection for 3-D video game.
Helpeo, Las Vegas, NV
  • Created front & back end of web site to bid for services.
Klein Direct, Cleveland, OH
  • Created Contact Management System.
XP Studio, Los Angeles, CA
  • Mentored Staff in Smalltalk Programming
Optical Science Co., Inc., Roswell, GA
  • Created Software for high-powered surveillance equipment.
  • Interfaced device drivers for high resolution cameras.
  • Wrote device drivers for telescope platform.
  • Implemented hard disk recorder and player.
  • Implemented entire user interface including digital zoom.
Los Angeles Unified School District, Los Angeles, CA
  • Created Web based Labor Compliance Application for Facilities Division.
  • Mentored staff on Object Oriented and other software concepts.
Awesome Bounce, Van Nuys, CA
  • Complete rewrite of legacy order management system for party rentals.
Reunion.com, Santa Monica, CA
  • Architecture recovery for online class reunion web site.
Ripple Impact, Inc, Redondo Beach, CA
  • Developer for PremiumChat, billable Internet communications software.
  • Lead Architect for Office to Go a system to support the managment of telecommuters.
  • Project Lead for Business Protection Systems ASP installation.
  • System Administrator for mixed Windows/Linux network
Rampt, Hollywood, CA
Disney Online, North Hollywood, CA, 1999
  • Developed 3D Internet Video Game in Squeak Smalltalk.
Network Telephone Services, Woodland Hills, CA, 1999
  • Mentored staff, helped with development tools and security framework.
Charmed, Beverly Hills, CA, 1999
  • Consulted for Wearable Computing software and hardware.
Pontis Group, Cleveland, OH, 1999-2001
  • Analysis of marketing model for sales force automation, and developed demo.
  • Developed sales quote application.
  • Database connect framework from Smalltalk to J/Base.
  • Mentored staff on networks, and network programming.
Senior Engineer, Twin Sun, Inc, El Segundo, CA, February 1996 to November 1998

Database web publishing application

  • Developer for InterG, a dynamic Web-based database application framework.
  • Scheme (LISP) interpreter as a basis of template mechanism for publishing catalog data as HTML.
  • Taught Classes for InterG, and aided customers in the creation of their sites.
  • Developed HTTP server in Smalltalk.

Operations software for Japanese ISP

  • Billing, Invoicing, and Operations software for Bandai's Atworld internet service.
  • Created Help Desk application with Problem Tracking Database.
  • Developed object/relational schema mappings.

Various development tools in Smalltalk/VisualWorks.

Lead Engineer, Dex Information Systems, Pasadena, CA, October 1994 to July 1995
  • Re-Engineered prototype of new database engine in Smalltalk.
  • Developed integration tools and unit testing frameworks.
  • Developed frameworks for vendor-neutral Smalltalk.
Software Engineer, Decision Support Group, Pasadena, CA, March 1993 to September 1994
  • Developed executive information systems for UniHealth.
  • Developed object to relational mapping framework to handle 800 table schema.
  • Developmed Event-based UI framework, and many widgets, including tables, split-views, and drag & drop inspectors
Software Engineer, Electric Image, Pasadena, CA, October 1991 to March 1993
  • Created object oriented 3D core library.
  • Design and implementation of film recorder driver.
  • 2D and 3D rendering and animation algorithms, NURBS, particle systems.
Software Engineer, Cinemaware Corporation, Westlake, CA, November 1990 to February 1991
  • Wrote computer games software and aided artwork and game design.
Research Assistant, California Institute of Technology, Pasadena, CA
Visiting Scientist, Stanford Linear Accelerator Center, Menlo Park, CA January 1986 to October 1990
  • Created graphic controls for calorimeter cryogenics in a particle detector, the SLD.
  • Developed 3-D displays of high energy physics events in SLD.
  • Senior thesis: Monte Carlo analyses of p-meson reconstruction in SLD.
Software Engineer, Hippopotamus Software, Los Gatos, CA, June 1985 to December 1985
  • Created digitally sampled drum machine on Macintosh.
  • Designed stereoscopic imaging system and associated 3-D software on Macintosh.
  • Technical support of company's products
Software Contractor, Navarone, San Jose, CA, January 1984 to June 1985
  • Created database management system for microcomputer.
  • Created paint program and printer drivers for microcomputer.
Software Contractor, Romox, Inc., Campbell, CA, October 1983 to January 1984
  • Design of computer games and graphics support tools.
Programmer, Imagic, Inc., Los Gatos, CA, January 1983 to September 1983
  • Designed and programmed video games for Intellivision.
Lead Programmer, JKA, Inc., Cleveland, OH, December 1978 to September 1981
  • Computerized operations of direct mail firm.
  • Created database input and update software.
  • Instructed staff in computer programming and database maintenance.

SKILLS