host: @pacbell.net username: svhwan
After growing up in
San Carlos
(can you believe San Carlos has a homepage?), I graduated from
Caltech
in 1991 (B.S.) and 1994 (M.S.) in
Electrical Engineering.
When I was an undergrad, I lived in
Ruddock House and
Blacker Hovse.
Since 1991, I've been living in
Pasadena.
Right after Caltech, I started working at
JPL
(1991-1995), and wound up in the
Science Data Processing Section,
working on the executive module of the image processing package,
VICAR.
In the Summer of 1995, I worked at
RGA/LA.
I enjoyed working there in a very friendly, creative, productive environment
with a lot of cool people. After I was there for 6 weeks, the president,
the film visual effects department of RGA/LA closed. A year
later, the rest of RGA/LA disbanded as well, moving to Imaginary
Forces and True North. RGA/LA's last big effects work can be
seen in Mortal Kombat.
Nowadays, I work for the Mouse. On Sept 18, 1995, I started training
to become a Technical Director at
Disney
Feature Animation, and became a "real" person the following May.
In 1997, the big release was "Hercules." I actually had a minor (uncredited) contribution to this show's software.
My first film screen credit was Disney's
"Dinosaur"
was released May 19, 2000, now available on DVD! We've got realistic
(hyper-real?)
dinosaurs, mostly on live action plates. Kind of like Jurassic
Park, but bigger and more ambitious. Anyway, if you're wondering,
my part on this film was muscle and skin development and application.
Lately (2001-2002), I worked on a short, kind of
like Fantasia, involving kites, and Treasure Planet, the big feature
of Fall 2002. While we did very poorly in the box office, I think it
actually is a good film.
I worked on shaders, rendering, and a little bit of lighting. And now(2002-), I'm working on shaders and lighting for Chicken Little
Logos and stuff are included for fun and amusement, and is not for personal profit.