My Home Page.

Welcome to my home page. As this is my home page, you'll find information about, well, me.

I graduated in 1988 from the California Institute of Technology with a B.S. in Mathematics. With my wife I started a company which does free-lance software development, and we now own a home in Glendale, CA.

What's nice about Glendale, by the way, is that we're only 15 minutes from downtown Los Angeles and about 20 minutes from the intersection of Hollywood and Vine, but it's so quiet, you'd think we're out in the middle of nowhere. (What's so special about Hollywood and Vine I'll never guess; must be a tourist thing.)

My wife, Deborah, also graduated from Caltech, with a Masters in Physics. We married about seven years ago. I'm quite lucky.

She currently practices yoga, and occassionally teaches yoga as well. And we work together on a number of software development projects through In Phase Consulting.

We also own two cats. Or rather, they own us. Fred (the black and white cat inside the box) was abandoned as a kitten, and, through a series of circumstances, wound up with me about 11 years ago. He used to be aloof, but nowadays he has the "cute" thing down pat.

Tigger, on the other hand, was raised with a laborador, and sometimes thinks he's a dog. I'm not sure if he's very bright; sometimes he becomes quiet needy. But he's sweet, and likes just about everyone.

Software For Download.

Over the years I've put together a number of programs. Many of them are freeware, open source, or shareware, and can be downloaded from http://homepage.mac.com/w3woody. This is the place to go if you find yourself on this web page having been redirected from a broken link.

I've also created a number of programs which we currently sell. These programs (and more information about them) are available at The PandaWave.

Upcoming Projects

One new project I'm currently working on is quite exciting. Hense, the web site for Chaos In Motion. I'll fill in more information here as I can talk about it.

Other Stuff

Once, a few years ago, someone posted some questions about 3D math used in computer graphics, specifically for games. Having worked for the Computer Graphics Lab at NASA/JPL, and being quite conversant in computer graphics technology, I wrote up a brief overview document discussing issues surrounding homogeneous coordinates and homogeneous coordinate mathematics used in computer graphics. The document is here, for what it's worth. Granted you could probably find a better description by doing a search on Google, and a number of really great textbooks exist on the subject. But I've kept it on my home page for what it's worth.

And of course no personal web site is worth it's salt without a resume.